Prism Trees: An Efficient Representation for Manipulating and Displaying Polyhedra with Many Faces
Computing surface and/or object intersections is a cornerstone of many algorithms in Geometric Modeling and Computer Graphics, for example Set Operations between solids, or surface Ray Casting display. We present an object centered, information preserving, hierarchical representation for poly...
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Language: | en_US |
Published: |
2004
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Online Access: | http://hdl.handle.net/1721.1/5609 |
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