Prism Trees: An Efficient Representation for Manipulating and Displaying Polyhedra with Many Faces

Computing surface and/or object intersections is a cornerstone of many algorithms in Geometric Modeling and Computer Graphics, for example Set Operations between solids, or surface Ray Casting display. We present an object centered, information preserving, hierarchical representation for poly...

Full description

Saved in:
Bibliographic Details
Main Author: Ponce, Jean
Language:en_US
Published: 2004
Subjects:
Online Access:http://hdl.handle.net/1721.1/5609
Tags: Add Tag
No Tags, Be the first to tag this record!